Accompanying Frey in her travels is the rather talkative fashion accessory that goes by Cuff, and off they go on their merry adventure. Through a series of events, Frey finds herself the target of a local gang, and in pondering what to do about her situation, finds herself mysteriously transported to the world of Athia. At its worst, however, Forspoken is constantly interrupting whatever you’re doing to throw exposition your way, regardless of whether or not the situation might call for it.įorspoken puts you in the shoes of Frey – a young woman in New York City who constantly finds herself on the wrong side of the law. At its best, Forspoken is a really fun game with great mobility options, an interesting combat system, and a simple but fun world to explore. In many ways, Forspoken seems like two games clubbed together that are incredibly different, and most of the time, are constantly at odds with each other. It feels like a strange return to games from the PS2 era – a time when development budgets weren’t so high as to make taking risks difficult. Although Forspoken is developed and published by Japanese companies, the game uses many conventions that are more often found in games developed by western studios: an open world filled with things to do, an American protagonist, and a setting that’s more inspired by medieval fantasy than Eastern fantasy.
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